Based in Assam, India
Game developer, system developer, creative coder
I'm a 17-year-old full-stack developer specializing in game development, systems programming, and creative coding. I started making games in Godot during lockdown when I was 10 years old, and over the last 7 years, I've built a technical foundation that covers everything from low-level engine architecture to high-level gameplay mechanics. I also tinker around with machine learning, IoT, and CAD. I just code for fun. I love making games and seeing my abnormal ideas come to life. Outside of programming, I often think about the complexities of life, stuff like existentialism, absurdism, and human nature.
C++ Package Manager
A project manager and external library manager for C++. Like pip, but built specifically for C++ workflows.
Interpreter / Language
A simple programming language and interpreter designed specifically for the algorithms taught in schools and CS classes.
Ranked #3 in Visuals & Art (Click for more)
A short third-person parkour adventure game built for the Godot India Community Jam 4.
Educational Game
An interactive game designed to help you learn and revise Hiragana characters as you play.
Auto-Battler Game
A mystical auto-battler where GitHub users become stickman mages. Stats (HP and ATK) are derived from real-time GitHub API data.
Cellular Automaton Simulator
A simulator for Wireworld—a Turing-complete cellular automaton used to simulate electronic logic elements. It uses four cell states (empty, electron head, electron tail, and conductor) to build complex computational gates.
First-Person Action Adventure
A short first-person adventure set in a post-dystopian industrial world where humanity has retreated underground. Grass is a strictly forbidden taboo, and those who desire to touch it are labeled unstable and imprisoned.
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your visions. Feel free to reach out to me!
Say Hello!